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Buried Alive Model

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This particular script was mentioned in the "Drowned Sapphire" story that had been added to the wiki some time ago. I added some of the 'Buried Alive' pictured there...but now I would like to actually explain what it is about, as it has held many fans as far as Pokepasta's go.

This was covered by another wiki and I'm posting it for you here and now <---Element02

How to fight with buried alive -pokemon red blue green-09:10

How to fight with buried alive -pokemon red blue green-

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Often referred to as its code, the Buryman script, the Buried Alive Model was to be found on the final story of the Pokemon Tower, in what has now been replaced with the Marowak ghost. According to the scripts assigned to it, the Buried Alive model was intended to be the “boss” of the tower. Once reaching the top floor, the following conversation would have taken place with the model.


You’re… here...

I’m trapped...

And I’m lonely…

So very lonely…

Won’t you join me?


After this, the battle would have been initiated. Once in “battle view”, the Buried Alive model appeared to be a decaying human corpse attempting to crawl out of the ground. It had been programmed to have two White Hands, a Gengar, and a Muk.

Strangely enough, a protocol for the Buried Alive’s actions after it was defeated were not written. In the case of the player defeating him, the game would freeze.

However, a specific ending was written by an unknown programmer upon losing the battle. In this ending, the Buried Alive was to have stated, “Finally, fresh meat!” followed by several lines of gibberish. ...I'm Lonely...He was to have then dragged the player's character into the ground surrounding him. The scene would finish with a typical “Game Over” screen; however, in the background, an image of the Buried Alive character devouring the player was to have been shown.

Especially peculiar were the protocols for after this scene. The cartridge was to download this image to the small internal memory contained in the Gameboy, overwriting the title screen that normally accompanied a Gameboy turning on. Instead, whenever it was started, the player would view this image as the sound file staticmesh.wav was played. The intended purpose for this effect, unlike many of the other factors leading towards Lavender Town Syndrome, is unknown.

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